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Virtual reality
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In this paper, the research team will present the approach, build an algorithm and design a software program to simulate the disassembly of weapons equipment using 3D virtual reality technology. The software consists of three main modules: theory, practice, testing, helping officials, technical staff, trainees, and soldiers master knowledge from theory to practice process, forming skills before operating directly on real weapons.
10p
visergeyne
18-06-2024
0
0
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Bài nghiên cứu này sẽ nói về lịch sử phát triển của công nghệ từ một chiếc kính thực tế ảo thô sơ đến những thiết bị phần mềm hiện đại. Bên cạnh đó theo sự phát triển và sáng tạo của con người đã phát triển kĩ thuật phần mềm và phần cứng của công nghệ thực tế ảo VR vì thế nó đã ứng dụng rộng rãi trong nhiều lĩnh vực trong cuộc sống trải nghiệm chân thực, thu hút người dùng, thúc đẩy doanh thu và gia tăng lợi nhuận cho doanh nghiệp.
12p
khang17124
09-06-2024
2
2
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Ebook "Advances in advertising research - Vol. VI: The digital, the classic, the subtle, and the alternative" provides insights into the inspiring and multifaceted field of advertising research, which is confronted with challenges regarding ad content and execution, media placement, as well as online and social media. Distinguishing between digital, classic, subtle, and alternative advertising formats, renowned scholars from around the globe contribute state-of-the-art research on these issues in 30 chapters.
400p
giangdongdinh
30-05-2024
4
2
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Ebook "Room acoustics (Sixth edition)" presents several additional new sections, for instance on the reflection of a spherical wave from a wall, on finite element methods for sound field calculation and on virtual reality, as well as giving an overhaul of the standard material. Particular emphasis is given to the properties and calculation of reverberation, the most obvious acoustical feature of a room.
323p
giangdongdinh
28-05-2024
1
1
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Part 1 of ebook "Building virtual communities: Learning and change in cyberspace" provides readers with contents including: the mystery of the death of mediaMOO; female voices in virtual reality; community building with and for teachers at the math forum; learning in the virtual community depends upon changes in local communities; evolution of an online education community of practice; building social networks via computer networks;...
282p
dongmelo
26-05-2024
5
2
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Lecture Computer graphics - Lesson 15: Virtual reality. This lesson provides students with content about: overview; concepts in VR; VR hardware; computer graphics issues in VR; game design in VR; turning regular games to VR;... Please refer to the detailed content of the lecture!
101p
codabach1016
03-05-2024
2
0
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This study aims to design augmented reality-based virtual laboratory media for electro-pneumatic practicum learning in order to ease teachers and students to learn the pneumatic practice. It is specially designed for practical learning purposes. The method used in this research is research and development. The assessment results from Instructional design experts 4.5, material experts 4.5, media experts 4.4.
19p
viarnault
25-04-2024
3
1
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Part 2 book "3D printing in medicine - A practical guide for medical professionals" includes content: Cardiovascular 3D printing, musculoskeletal 3D printing, 3D printing and patient matched implants, FDA regulatory pathways and technical considerations for the 3D printing of medical models and devices, quality and safety of 3D printed medical models, virtual reality.
75p
muasambanhan07
18-02-2024
4
1
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Part 1 book "Auralization - Fundamentals of acoustics, modelling, simulation, algorithms and acoustic virtual reality" includes content: Fundamentals of acoustics, sound sources, sound propagation, sound fields in cavities and in rooms, structure-borne sound, psychoacoustics, signal processing for auralization.
136p
muasambanhan07
18-02-2024
7
1
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Part 2 book "Auralization - Fundamentals of acoustics, modelling, simulation, algorithms and acoustic virtual reality" includes content: Characterization of sources, convolution and sound synthesis, simulation models, simulation of sound in rooms, simulation and auralization of airborne sound insulation,... and other contents.
212p
muasambanhan07
18-02-2024
4
1
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Part 2 book "Small animal endoscopy" includes content: Stapling and energy devices for endoscopic surgery; application of laser energy with endoscopic visualization; endoscopic knot tyingand suturing; psychomotor trainingand virtual reality; laparoscopy 16 thoracoscopy; cystoscopy; vaginoscopy and transcervical catheterization in the bitch; rhinoscopy; otoscopy; arthroscopy; exotic pets; marketing endoscopic servicesin the clinic; new technologies on the horizon.
313p
muasambanhan03
25-12-2023
11
2
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Bài viết Công nghệ thực tế ảo - công cụ đột phá trong tập luyện thể thao và giải trí của giới trẻ Việt Nam trình bày khái i quát về công nghệ thực tế ảo; Thể thao thực tế ảo (Virtual Reality Sports); Ứng dụng công nghệ thực tế ảo trong lĩnh vực thể thao.
5p
vinikolatesla
28-12-2023
10
5
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Despite a growing number of English learners, English is primarily taught as an academic subject in Vietnam for study rather than a working or living language. This paper reviews several articles that explore the effectiveness of VR in English language teaching before some recommendations can be made for students and other stakeholders.
3p
vigeorge
06-12-2023
1
1
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Công nghệ thực tại ảo (virtual reality) đã và đang trở thành công nghệ mũi nhọn nhờ khả năng ứng dụng rộng rãi trong mọi lĩnh vực của đời sống hàng ngày. Bài viết này sẽ giới thiệu về công nghệ thực tại ảo và hướng triển khai đào tạo công nghệ này trong ngành Multimedia – một ngành khá mới và có nhiều tiềm năng để phát triển.
5p
vijeff
01-12-2023
6
3
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This book is intended as an introduction to computer vision for a broad audience. It provides necessary theory and examples for students and practicioners who will work in fields where significant information must be extracted automatically from images. The book should be a useful resource book for professionals, a text for both undergraduate and beginning graduate courses, and a resource for enrichment of college or even high school projects. Our goals were to provide a basic set of fundamental concepts and algorithms and also discuss some of the exciting evolving application areas.
617p
haojiubujain08
01-11-2023
7
3
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Post-stroke patients may have to experience a wide range of impairments or deficits such as movement dysfunction or cognitive impairments that require early rehabilitation management to get better recovery. The rapid development in technology facilitates for many aspects in medicine and rehabilitation.
5p
vishekhar
01-11-2023
2
0
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Primary brain tumor (PBT) patients experience higher levels of distress and anxiety than other solid tumor patients, particularly at the time of clinical evaluation when uncertainty about disease status is high (“scanxi‑ ety”). There is promising evidence supporting use of virtual reality (VR) to target psychological symptoms in other solid tumor patients, though PBT patients have not been studied extensively in this context.
10p
vischultz
20-10-2023
2
1
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Ebook "Information and communication technologies in tourism 2018: Proceedings of the international conference in Jönköping, Sweden, January 24–26, 2018" presents the latest research into the application of information and communication technologies within the travel and tourism sectors. Readers will find insightful contributions on a wide range of topics, including digital marketing, social media and online travel reviews, mobile computing, augmented and virtual reality, gamification, recommender systems, electronic distribution, online education and learning, and the sharing economy.
539p
dangsovu
20-10-2023
10
4
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Ebook "Information and communication technologies in tourism 2019: Proceedings of the international conference in Nicosia, Cyprus, January 30–February 1, 2019" provides an extensive, up-to-date overview of the ways in which information and communication technologies (ICTs) can be used to develop tourism and hospitality. The coverage encompasses a wide variety of topics within the field, including virtual reality, sharing economy and peer-to-peer accommodation, social media use, hotel technology, big data, robotics, and recommendation systems, to name but a few.
461p
dangsovu
20-10-2023
5
4
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In ebook "The driver in the driverless car: How our technology choices will create the future" breakthroughs such as personalized genomics, self-driving vehicles, drones, and artificial intelligence could make our lives healthier, safer, and easier. But the same technologies raise the specter of a frightening, alienating future: eugenics, a jobless economy, complete loss of privacy, and ever-worsening economic inequality.
156p
dangsovu
20-10-2023
6
3
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