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Graphical User Interface
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Ebook Designing with the mind in mind - Simple guide to understanding user interface design rules presents the following content: We perceive what we expect; our vision is optimized to see structure; we seek and use visual structure; reading is unnatural; our color vision is limited; our peripheral vision is poor; our attention is limited; our memory is imperfect; limits on attention, shape, thought and action; recognition is easy; recall is hard; learning from experience and performing learned actions are easy; problem solving and calculation are hard; many factors affect learning; we have...
188p
zizaybay1103
29-05-2024
2
1
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Lecture "Android development: Lesson 4 - Graphical user interfaces" provides students with content about: Sample of common android WIDGETS; Android's TableLayout; Connecting layouts to Java Code; Basic widgets: ImageView & ImageButton;... Please refer to the detailed content of the lecture!
104p
gaupanda031
20-05-2024
2
1
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Ebook Computer graphics, C Version (2nd Ed) includes contents: Chapter 1 a survey of computer graphics, chapter 2 overview of graphics systems, chapter 3 output primitives, chapter 4 attributes of output primitives, chapter 5 two-dimensional geometric transformations, chapter 6 two-dimensional viewing, chapter 7 structures & hierarchical modeling, chapter 8 graphic user interfaces & interactive input methods, chapter 9 three dimensional concepts, chapter 10 three-dimensional object representations, chapter 11 three-dimensional geometric & modeling transformations, chapter 12 three-dimension...
662p
longtimenosee05
31-03-2024
3
0
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This book provides object lessons in a methodology of grid-based design for creating compelling user interfaces for the Web. It will guide you through a foundational theory of how and why grids work, then take you through a series of exercises that will put those ideas into practice. If you practice, manage, or are simply interested in Web design, this book is intended for you.
192p
haojiubujain010
14-12-2023
13
2
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The third edition of Hello, Android gets you on the fast track of Android application development, from the basic concepts to publishing to the Android Market. Ed shows his vast experience on the subject and even covers hard-to-find topics such as multi-touch and OpenGL. This is a must-read for everyone starting on the fascinating journey of Android development.
302p
haojiubujain08
01-11-2023
6
3
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The following will be discussed in Ebook Android cookbook - Part 1: Chapter 1: getting started, chapter 2: designing a successful application, chapter 3: testing, chapter 4: content providers, chapter 5: graphics, chapter 6: graphical user interface, chapter 7: GUI: ListView.
425p
haojiubujain08
01-11-2023
6
3
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Ebook Android in Action (Second edition): Part 1 includes contents: Chapter 1 Introducing Android; Chapter 2 Android's development environment; Chapter 3 User interfaces; Chapter 4 Intents and Services; Chapter 5 Storing and retrieving data; Chapter 6 Networking and web services; Chapter 7 Telephony; Chapter 8 Notifications and alarms; Chapter 9 Graphics and animation; Chapter 10 Multimedia; Chapter 11 Location, location, location.
315p
haojiubujain08
01-11-2023
9
3
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Part 1 of ebook "Pro JavaFX 9: A definitive guide to building desktop, mobile, and embedded Java clients" provides readers with contents including: Chapter 1 - Getting a jump-start in JavaFX; Chapter 2 - Creating a user interface in JavaFX; Chapter 3 - Properties and bindings;...
138p
dangsovu
20-10-2023
10
6
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Ebook "Coding projects in Scratch: A step-by-step visual guide to coding your own animations, games, simulations, and more!" is all about using code for creative purposes to make art, music, animation, and special effects. With a little bit of imagination you can produce dazzling results, from glittering fireworks displays to kaleidoscope-like masterpieces that swirl and beat in time to music.
226p
dangsovu
20-10-2023
6
6
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Ebook "Unlocking android" includes content: Targeting android, development environment, user interfaces, intents and services, storing and retrieving data, networking and web services, telephony, notifications and alarms, graphics and animation, multimedia, location, location, location, putting it all together – the field service application, hacking android.
418p
haojiubujain07
20-09-2023
9
5
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Ebook CheckPoint NG security administration Part 1 includes contents: Chapter 1 introduction to check point next generation, chapter 2 installing and configuring VPN-1/Firewall-1 next generation, chapter 3 using the graphical interface, chapter 4 creating a security policy, chapter 5 applying network address translation, chapter 6 authenticating users, chapter 7 open security (OPSEC) and content filtering.
335p
haojiubujain06
05-09-2023
11
3
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Ebook Teach yourself jbuilder 2 in 21 days: Part 1 includes contents: Day 1 introduction to jbuilder; day 2 java basics; day 3 java intermediate; day 4 java advanced; day 5 jbuilder ide; day 6 user interface design; day 7 javabeans component library; day 8 applets, applications, and wizards; day 9 graphics, fonts, and multimedia; day 10 streams and i/o; day 11 compiling and debugging; day 12 handling events; day 13 exception handling; day 14 jbuilder database architecture.
560p
haojiubujain03
04-08-2023
6
4
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The following will be discussed in this chapter: Identify and briefly describe various broadband Internet connections, describe the types of Internet access providers, explain the purpose of a Web browser and identify the components of a Web address, describe how to use a search engine to search for information on the Web,...
17p
haojiubujain04
27-07-2023
9
6
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The following will be discussed in this chapter: described how memory stores data, instructions, and information, and discussed the sequence of operations that occur when a computer executes an instruction. The chapter included a comparison of various microprocessors on the market today.
16p
haojiubujain04
27-07-2023
7
6
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This chapter defines system software and discusses two types of system software: operating systems and utility programs. You learn what an operating system is and explore user interfaces, operating systems features, and operating system functions.
21p
haojiubujain04
27-07-2023
8
6
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Lecture 1 - Introduction to the Course. This course Overview of computer graphics; uses of computer graphics in various fields; drawing elementary figures. two dimensional geometric transformations and viewing; three dimensional transformations and modeling; graphical user interfaces (GUI).
28p
haojiubujain04
27-07-2023
8
5
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This chapter have surveyed the major hardware and software features of computer graphics systems. Hardware components include video monitors, hard-copy devices, keyboards, and other devices for graphics input or output. Graphics software includes special applications packages and general programming packages.
10p
haojiubujain04
27-07-2023
10
5
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In this lecture we will focus: Understanding the basic concepts and parameters related to an image and physical display screen, understanding the basic display technology employed in raster scan CRT with reference to the architecture of a CRT, understanding the theory of colour display with reference to graphics memory and CRT circuitry.
15p
haojiubujain04
27-07-2023
10
5
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The following will be discussed in this chapter: Overview of graphic systems, LED display, plasma TV, hardcopy devices, input devices, human visual system, ray tracing.
14p
haojiubujain04
27-07-2023
5
5
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The following will be discussed in this chapter: Identify the four categories of application software, describe characteristics of a user interface, identify the key features of widely used business programs, identify the key features of widely used graphics and multimedia programs,...
11p
haojiubujain04
27-07-2023
5
5
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